Crisis
A Traitor Accused
8
Current Player Chooses
Pass
No effect.
Fail
The current player chooses a character to send to the Brig.
OR
The current player discards 5 Skill Cards.
A Verdict of Guilty
Admiral Chooses
The current player is executed and the Admiral discards 3 Skill Cards.
OR
Damage Galactica (or Pegasus) twice.
Admiral Grilled
9
Current Player Chooses
Pass
No effect.
Fail
- 1 morale, and the Admiral discards 2 Skill Cards
OR
- 1 morale.
Airlock Leak
6
Pass
No Effect.
Fail
Damage Galactica (or Pegasus) and the current player is sent to Sickbay
Ambush
Ambushed by the Press
President Chooses
-1 morale
OR
The President must discard all of his Skill Cards.
An Offer of Peace
12
Pass
No Effect.
6
Shuffle 2 Treachery Cards into the Destiny Deck.
Fail
-1 morale and shuffle 2 Treachery Cards into the Destiny Deck.
Analyze Enemy Fighter
7
Current Player Chooses
Pass
Repair 1 destroyed raptor.
Fail
- 1 population.
OR
Roll a die. if 4 or lower, - 1 population and the current player discards 2 Skill Cards.
Appoint Head of Security
Admiral Chooses
Return all undamaged vipers on the game board to the Reserves. Then the Admiral must discard 2 random Skill Cards.
OR
-1 morale and damage Galactica (or Pegasus) once.
Assasination Plot
President Chooses
The Admiral and the current player must both discard 3 Skill Cards and draw 3 Treachery Cards.
OR
The Admiral is executed.
Besieged
Boarding Parties
Bomb Threat
13
Current Player Chooses
Pass
No effect.
Fail
- 1 morale and draw a civilian ship and destroy it.
OR
Roll a die. If 4 or lower trigger the Fail effect of this card.
Build Cylon Detector
Admiral Chooses
Discard 1 nuke token. If you do not have any noke tokens you may not choose this option.
OR
- 1 morale, and the Admiral discards 2 Skill Cards.
Centurion Assault
9
Pass
No Effect.
Fail
Destroy 1 raptor and the current player is sent to Sickbay
Civilian Ship Nuked
President Chooses
Draw 1 civilian ship and destroy it. Then each player discards 1 Skill Card and draws 1 Treachery Card.
OR
Draw 2 civilian ships and destroy them
Code Blue
13
Current Player Chooses
Pass
The current player looks at 1 random Loyalty Card of any player.
Fail
-1 morale and the current player is sent to the Brig
OR
Each player discards 2 Skill Cards and draws 2 Treachery Cards.
Colonial Day
10
Current Player Chooses
Pass
+ 1 morale.
Fail
- 2 morale.
OR
- 1 morale.
Consult the Prisoner
13
Current Player Chooses
Pass
Increase the Jump Preparation Track by 1.
Fail
Each player discards 1 Skill Card and the current player is sent to the Brig.
OR
The Admiral must discards 2 Skill Cards and the current player must discards 3 Skill Cards.
Controversial Manuscript
President Chooses
-1 morale
OR
+1 morale and damage Galactica (or Pegasus) twice.
Crash Landing
6
Pass
No effect.
Fail
The Admiral may spend 1 fuel. If he does not, - 1 morale, and the current player is sent Sickbay.
Crippled Raider
10
Current Player Chooses
Pass
Increase the Jump Preparation track by 1
Fail
- 1 population.
OR
Roll a die. If 4 or lower place 3 raiders in front of Galactica and 1 civilian ship behind it.
Cylon Accusation
10
Pass
No effect.
Fail
The current player is placed in the "Brig" location.
Cylon Genocide
21
Current Player Chooses
Pass
Destroy all Cylon ships currently on the main game board.
Fail
-1 morale, then all Basestars fire, all Basestar launch raiders and activate heavy raiders
OR
Roll a die. If 4 or lower, the current player is sent to the Brig.
Cylon Screenings
9
Current Player Chooses
Pass
No effect.
Fail
- 1 morale, and the current player looks at 1 random Loyalty Card belonging to the President or Admiral.
OR
Each player discards 2 Skill Cards.
Cylon Swarm
Cylon Tracking Device
10
Pass
No Effect.
Fail
Destroy 1 raptor and place a basestar in front of Galactica and 2 civilian ships behind it.
Cylon Virus
13
Pass
No effect.
Fail
All characters in the "FTL Control" location are sent to Sickbay. Then place 1 centurion marker at the start of the Boarding Party track.
Declare martial Law
Admiral Chooses
- 1 morale and the Admiral receives the President title.
OR
- 1 population, and the Admiral discards 2 Skill Cards.
Defending a Prisoner
11
Pass
No Effect.
Fail
-1 morale and roll a die. If 4 or lower, the current player is executed.
Detector Sabotage
8
Pass
No effect.
Fail
All characters in the "Research Lab" location are sent to Sickbay. Keep this card in play. Players may not look at other player' Loyalty Cards.
Détente
CAG Chooses
All vipers in space areas are returned to the Reserves. All characters who were piloting vipers are placed in the Hangar Deck. Increase the Pursuit track by 1.
OR
All Basestars fire, then activate raiders and heavy raiders.
Divisive Behavior
10
Pass
No Effect.
Fail
-1 morale
The current player chooses another player to send to Sickbay
Elections Loom
8
Pass
No Effect.
5
-1 morale
Fail
-1 morale, and the President discards 4 Skill Cards
Familiar Face
12
Current Player Chooses
Pass
The Admiral may choose a character to send to the Brig
Fail
-1 morale and the Admiral must discard all of his Skill Cards
OR
-1 morale
Food Hoarding in the Fleet
President Chooses
-1 morale and roll a die. If 3 or less, draw 1 civilian ship and destroy it.
OR
-2 food
Food Shortage
President Chooses
- 2 food.
OR
- 1 food. The President discards 2 Skill Cards, then the current player discards 3 Skill Cards.
Food Shortage
President Chooses
- 2 food.
OR
- 1 food. The President discards 2 Skill Cards, then the current player discards 3 Skill Cards.
Food Shortage
President Chooses
- 2 food.
OR
- 1 food. The President discards 2 Skill Cards, then the current player discards 3 Skill Cards.
Food Shortage
President Chooses
- 2 food.
OR
- 1 food. The President discards 2 Skill Cards, then the current player discards 3 Skill Cards.
Forced Water Mining
17
Current Player Chooses
Pass
+ 1 food
Fail
- 1 population, - 1 morale.
OR
+ 1 food, - 1 morale, and each player discards 1 random Skill Card.
Fulfiller of Prophecy
6
Current Player Chooses
Pass
The current player draws 1 politics Skill Card
Fail
- 1 population
OR
The current player discards 1 Skill Card. After the Activate Cylon Ship step, return to the Resolve Crisis step (Draw a new Crisis Card and resolve it.).
Guilt by Collusion
9
Pass
The current player may choose a character to move to the Brig.
Fail
- 1 morale.
Guilty Conscience
7
Pass
No Effect.
Fail
The current player discards 3 random Skill Cards.
Hangar Accident
10
Pass
No Effect.
7
- 1 population.
Fail
- 1 population, and damage 2 vipers in the Reserves.
Haunted by the Past
12
Pass
No Effect.
Fail
Each player must discard 1 random Skill Card.
The current player gives any Title Cards he has to the player (aside from himself) highest on the Line of Succession.
Heavy Assault
Hera Rescued
10
Current Player Chooses
Pass
No Effect.
Fail
-2 morale and destroy 1 raptor.
OR
-1 morale
Hidden Explosives
Admiral Chooses
Destroy 1 raptor and the current player is sent to sickbay.
OR
-1 morale
Hidden Identity
12
Pass
No Effect.
Fail
-1 morale. Current player is sent to the Brig.
In the Ring
12
Pass
+1 morale
Fail
-1 morale and the current player is sent to Sickbay
The current player chooses another player to send to Sickbay
Informing the Public
7
Current Player Chooses
Pass
Current player looks at 1 random Loyalty Card belonging to any player
Fail
- 2 morale.
OR
Roll a die. If 4 or lower - 1 morale and - 1 population.
Interrogation
Admiral Chooses
The Admiral chooses another player to send to Sickbay. The Admiral may the look at 1 of that character's Loyalty Cards at random.
OR
The Admiral discards 2 Skill Cards; then the current player discards 3 Skill Cards.
Jammed Assault
Joe's Bar
12
Pass
+1 morale
Fail
-1 morale and the current player is sent to the Brig
Jump Computer Failure
7
Pass
No effect.
Fail
- 1 population and move the fleet token 1 space towards the start of the Jump Preparation track.
Keep Tabs on Visitor
12
Current Player Chooses
Pass
No effect.
Fail
Roll a die. If 4 or lower, - 2 population.
OR
The current player discards 4 random Skill Cards.
Labor Dispute
President Chooses
-2 morale
OR
-1 fuel and decrease the Jump Preparation Track by 1.
Legendary Discovery
14
Pass
Place this card next to the Kobol Objective card. It counts as 1 distance.
Fail
- 1 food and destroy 1 raptor.
Loss of a Friend
9
Pass
No Effect.
7
The current player discards 2 Skill Cards.
Fail
-1 morale, and the current player discards 2 Skill Cards
Low Supplies
7
Pass
No Effect.
Fail
- 1 morale, if food is less than 6, - 1 additional morale.
Mandatory Testing
13
Pass
The President looks at 1 random Loyalty Card of the current player.
9
No effect.
Fail
- 1 morale.
Medal of Distinction
Admiral Chooses
+1 morale, place 2 civilian ships on the game board, and then activate raiders.
OR
-1 morale
Medical Breakthrough
12
Pass
Each human player draws 1 Skill Card.
6
No Effect.
Fail
-1 morale and each player discards 1 Skill Card and draws 1 Treachery Card.
Missing G4 Explosives
7
Pass
No effect.
Fail
All characters in the "Armory" location are sent to Sickbay.
Mysterious Guide
11
Current Player Chooses
Pass
Increase the Jump Preparation Track by 1.
Fail
-1 fuel and the current player discards all of his Skill Cards.
OR
-1 morale
Mysterious Message
9
Current Player Chooses
Pass
The current player may search the Destiny Deck and choose 2 cards to discard. He then reshuffles the Destiny Deck.
Fail
All Basestars launch raiders, all Basestars fire.
OR
All Basestars fire
Networked Computers
11
Current Player Chooses
Pass
Increase the Jump Preparation track by 1.
Fail
- 1 population and place 1 centurion marker at start of the Boarding Party track.
OR
- 1 population and decrease the Jump Preparation track by 1.
Power Failure
14
Pass
No Effect.
Fail
Reduce the Jump Preparation Track by 1.
Damage Galactica (or Pegasus) once.
Pressure the Supply Ships
Admiral Chooses
+1 food and -1 morale. The Admiral discards 2 Skill Cards and draw 2 Treachery Cards.
OR
-2 food
Prison Labor
10
Pass
No Effect.
Fail
- 1 morale, - 1 food.
Prison Revolt
11
Pass
No Effect.
6
- 1 population.
Fail
- 1 population, and the President chooses another player to recevie the President title.
Raiders Inbound
CAG Chooses
-1 population and damage Galactica (or Pegasus) once
OR
The CAG and the Admiral must each discard 3 Skill Cards.
Raiding Party
Raptor Malfunction
12
Current Player Chooses
Pass
No Effect.
Fail
Damage Galactica (or Pegasus) once and destroy 1 raptor.
OR
The current player is sent to Sickbay
Requested Resignation
Admiral Chooses
The President and Admiral both discard 2 Skill Cards.
OR
The President may choose to give the President title to the Admiral, or move to the Brig location.
Rescue Caprica Survivors
President Chooses
- 1 fuel, - 1 food, + 1 population.
OR
- 1 morale.
Rescue Mission
Admiral Chooses
- 1 morale, and the current player is sent to Sickbay.
OR
- 1 fuel and destroy 1 raptor.
Rescue Mission
Admiral Chooses
- 1 morale, and the current player is sent to Sickbay.
OR
- 1 fuel and destroy 1 raptor.
Rescue the Fleet
Admiral Chooses
- 2 population.
OR
- 1 morale. Place 1 basestar and 3 raiders in front of Galactica and 3 civilian ships behind it.
Resistance
12
Pass
No Effect.
9
- 1 food.
Fail
- 1 food, - 1 fuel.
Return to Duty
CAG Chooses
Any character on Galactica with piloting in his skill set may immediately launch himself in a viper. Then all Basestars launch raiders.
OR
All Basestars fire.
Reunite the Fleet
10
Current Player Chooses
Pass
+1 population
Fail
-1 morale and each player discards 1 Skill Card and draws 1 Treachery Card.
OR
The current player discards 2 random Skill Cards and draws 2 Treachery Cards.
Review Camera Footage
CAG Chooses
Damage 2 vipers in the Reservers and increase the Pursuit track by 1. The CAG may then activate 1 unmanned viper.
OR
The CAG discards 2 Skill Cards; then the current player discards 3 Skill Cards.
Review Galactica's Log
14
Pass
No Effect.
6
The Admiral must discard 3 Skill Cards.
Fail
-1 morale and the Admiral must discard 5 Skill Cards.
Riots
Admiral Chooses
- 1 food, - 1 morale.
OR
- 1 population, - 1 fuel.
Riots
Admiral Chooses
- 1 food, - 1 morale.
OR
- 1 population, - 1 fuel.
Sabotage Investigated
9
Pass
-1 food
Fail
-1 morale, -1 fuel, -1 food
Scouting for Fuel
12
Current Player Chooses
Pass
+ 1 fuel
Fail
- 1 fuel and destroy 1 raptor.
OR
Roll a die. If 4 or lower - 1 fuel.
Scouting for Water
9
Current Player Chooses
Pass
+ 1 food.
Fail
- 1 fuel and destroy 1 raptor.
OR
- 1 food.
Security Breach
6
Pass
No effect.
Fail
- 1 morale, and all characters in the "Command" location are sent to Sickbay.
Send Survey Team
15
Current Player Chooses
Pass
No effect.
Fail
The current player is sent to Sickbay and destroy 1 raptor
OR
Roll a die. If 5 or lower - 1 fuel.
Set a Trap
10
Current Player Chooses
Pass
Destroy a centurion on the Boarding Party track.
Fail
Place a centurion at the start of the Boarding Party track. The current player is sent to Sickbay.
OR
Roll a die. If 4 or lower, place a centurion at the start of the Boarding Party track.
Sleep Deprivation
Admiral Chooses
Return all undamaged vipers on the game board to the Reserves. Then send the current player to Sickbay.
OR
- 1 morale.
Standoff with Pegasus
22
Pass
The current player may move 1 character from the brig to any other location.
Fail
-1 population, -1 morale and damage 1 viper in a space area.
Strange Beacon
13
Pass
Choose 1 space area on the main game board and remove all Cylon ships in that area.
Fail
Decrease the Jump Preparation Track by 1.
Surrounded
Suspicious Election Resul
Admiral Chooses
Give the President title to the character (aside from the current President) highest in the line of succession.
OR
The Admiral discards 1 random Skill Card and draws 1 Treachery Card.
Tactical Strike
Temple of the Five
9
Pass
The current player may draw 2 Skill Cards.
Fail
Decrease the Jump Preparation Track by 1.
Terrorist Bomber
9
Pass
No effect.
Fail
- 1 morale, and the current player is sent to sickbay.
Terrorist Investigations
12
Pass
Current player looks at 1 random Loyalty Card belonging to any player
6
No effect.
Fail
- 1 morale.
The Black Market
13
Current Player Chooses
Pass
+1 food
Fail
-2 food, -1 morale
OR
-1 food and each player discards 1 Skill Card and draws 1 Treachery Card.
The Circle
President Chooses
You must choose another player to receive the President title or the current player is executed.
OR
The President discards 2 Skill Cards; then the current player discards 3 Skill Cards.
The Olympic Carrier
11
Pass
No Effect.
8
- 1 population.
Fail
- 1 morale, - 1 population.
The Passage
14
Current Player Chooses
Pass
Increase the Jump Preparation Track by 1.
Fail
Destroy 2 civilian ships
OR
Roll a die. If 6 or lower, the current player is sent to Sickbay
Thirty-Three
Threat of Super Nova
10
Pass
No Effect.
Fail
-1 population and damage Galactica (or Pegasus)
All Basestars fire
Tracked by Radiation
CAG Chooses
Place a basestar and 3 raiders in front of Galactica and 2 civilian ships behind Galactica
OR
-1 fuel
Training a Rookie
CAG Chooses
Activate one unmanned viper. Then activate raiders.
OR
The CAG chooses 2 vipers that are not currently damaged or destroyed and moves them to the Damaged Viper box
Training Snafu
8
Pass
No Effect.
Fail
Damage 3 vipers in space areas or in the Reservers
Truth and Reconciliation
President Chooses
-1 morale and the President must choose a character to send to the Brig
OR
The President discards 2 Skill Cards; then the current player discards 3 Skill Cards.
Unexpected Reunion
8
Pass
No Effect.
Fail
- 1 morale, and the current player discards his hand of Skill Cards.
Unexplained Deaths
8
Pass
No Effect.
Fail
-1 morale, -1 population
Unfair Bias
12
Pass
No Effect.
Fail
Damage Galactica (or Pegasus) and the current player discards his hand of Skill Cards
Unindentified Ship
10
Pass
No Effect.
Fail
- 1 population.
Unsettling Stories
9
Current Player Chooses
Pass
No Effect.
Fail
-1 morale and each player discards 1 Skill Card and draws 1 Treachery Card.
OR
-1 morale
Unwelcome Faces
Admiral Chooses
The Admiral must discards all of his Skill Cards and then choose a character to send to the Brig.
OR
-1 morale and damage Galactica (or Pegasus) once.
Water Sabotaged
13
Current Player Chooses
Pass
No effect.
Fail
- 2 food
OR
- 1 food.
Water Shortage
President Chooses
- 1 food.
OR
The President discards 2 Skill Cards, then the current player discards 3 Skill Cards.
Water Shortage
President Chooses
- 1 food.
OR
The President discards 2 Skill Cards, then the current player discards 3 Skill Cards.
Water Shortage
President Chooses
- 1 food.
OR
The President discards 2 Skill Cards, then the current player discards 3 Skill Cards.
Water Shortage
President Chooses
- 1 food.
OR
The President discards 2 Skill Cards, then the current player discards 3 Skill Cards.
Water Shortage
President Chooses
- 1 food.
OR
The President discards 2 Skill Cards, then the current player discards 3 Skill Cards.
Weapon Malfunction
11
Pass
No effect.
Fail
Damage 2 vipers in space areas. All characters in the "Weapons Control" location are sent to Sickbay.
Widespread Starvation
President Chooses
-2 food
OR
-1 food and -1 population
Witch Hunt
10
Pass
No effect.
6
- 1 morale.
Fail
- 1 morale. Current player chooses a character and moves him to Sickbay.
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