Super Crisis
Bomb on Colonial 1
15
Pass
No Effect.
Fail
-2 morale, and all characters on Colonial 1 are sent to Sickybay. Keep this card in play. Characters may not move to Colonial 1 for the rest of the game
Cylon Intruders
18
Pass
No Effect.
14
Place 1 centurion marker at the start of the Boarding Party track.
Fail
Damage Galactica and place 2 centurion markers at the start of the Boarding Party track.
Demand Peace Manifesto
Admiral Chooses
-1 morale and damage Galactica (or Pegasus) twice.
OR
The President and the Admiral each discard their hand of Skill Cards.
Fighting Blind
CAG Chooses
Place 2 centurions at the start of the Boarding Party track.
OR
The CAG is executed.
Fire All Missiles
22
Pass
No Effect.
Fail
Draw 2 civilian ships to destroy
Damage Galactica (or Pegasus) twice.
Fleet Mobilization
24
Pass
Each basestar fires and launches 3 raiders
Fail
-1 morale and: - each basestar fires - raiders are activated - heavy raiders are activated - each basestar launches 3 raiders
Footage Transmitted
17
Pass
Each player draw 1 Treachery Card.
12
Each revealed Cylon player draws 2 Treachery Cards.
Fail
Each revealed Cylon player draws 2 Treachery Cards and 1 Super Crisis Card.
Human Prisoner
18
Pass
No Effect.
Fail
The Cylon player who played this card chooses one human player and takes all of his Skill Cards. That human player's character is then sent to Sickbay.
Inbound Nukes
15
Pass
No Effect.
Fail
-1 fuel, -1 food and -1 population.
Massive Assault
Psychological Warfare
President Chooses
-1 morale, each player discards 2 Skill Cards and draw 2 Treachery Cards
OR
Each revealed Cylon player draws 2 Treachery Cards. Then, discards the entire Destiny deck and build a new one consisting of only 6 Treachery Cards.
The Farm
15
Pass
No Effect.
8
-1 food.
Fail
-1 food, -1 population. Keep this card in play. Human players may not use their once-per-game abilities
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