(!)Razor - During your turn, you may activate damaged locations.
(!)Critical Mission - Once per game, before resolving a Crisis Skill Check, you may declare it a "Critical Mission" changing the pass effect to "Increase Jump Preperation track by 1". If the skill check does not pass, skip the Jump Preperation step. After activating Cylon ships resolve the next Crisis card from the top of the Crisis deck.
Military Obedience - When you are not the Admiral and must make a choice on a Crisis card, the Admiral makes the choice for you.
Setup: Pegasus CIC or Command
6
19
17
1Tactics/Engineering
2Tactics
2Leadership
Kendra "Razor" Shaw
Military Leader
(!)Razor - During your turn, you may activate damaged locations.
(!)Critical Mission - Once per game, before resolving a Crisis Skill Check, you may declare it a "Critical Mission" changing the pass effect to "Increase Jump Preperation track by 1". If the skill check does not pass, skip the Jump Preperation step. After activating Cylon ships resolve the next Crisis card from the top of the Crisis deck.
Military Obedience - When you are not the Admiral and must make a choice on a Crisis card, the Admiral makes the choice for you.