Character Break Down

21

7

28
2Engineering
2Piloting
1Tactics
Tucker "Duck" Clellan
Pilot
Skilled Co-Pilot - While piloting a viper, when you play an "Evasive Maneuvers" Skill Card on an unmanned viper, subtract 2 from the new roll.
(!)Unshakable Determination - Once per game when either the "Brig", "Armory" or "Weapons Control" is activated, you may send every player in your location to "Sickbay" to make the activation successful instead of resolving it normally.
No Reason To Live - At the start of your Receive Skill step, you must roll a die. If the result is lower than the current Distance, you may only draw 3 Skill Cards.
Setup: Weapons Control

21

7

28
2Engineering
2Piloting
1Tactics
Tucker "Duck" Clellan
Pilot
Skilled Co-Pilot - While piloting a viper, when you play an "Evasive Maneuvers" Skill Card on an unmanned viper, subtract 2 from the new roll.
(!)Unshakable Determination - Once per game when either the "Brig", "Armory" or "Weapons Control" is activated, you may send every player in your location to "Sickbay" to make the activation successful instead of resolving it normally.
No Reason To Live - At the start of your Receive Skill step, you must roll a die. If the result is lower than the current Distance, you may only draw 3 Skill Cards.
Setup: Weapons Control
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